Computing

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The Computing department is well equipped with three suites of modern multimedia PCs attached to the school network. The department provides courses in Computing and Information Technology from first year upwards.

Computing Staff

Mr D. Park (Faculty Head)

Mr D. Philips

Keyboard

Courses

S1-S2 ICT

CfE Computing Science

National 4 Computing Science

National 5 Computing Science

CfE Higher Computing Science

Contact

The Computing Department can be contacted through the normal school channels, or by email to Mr Park at derek.park@dalzielhigh.org.uk.

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Computing Science CfE

Computing Science at the centre of the Curriculums for Excellence
"Curriculum for Excellence aims to achieve a transformation in education in Scotland by providing a coherent, more flexible and enriched curriculum from 3 to 18. The curriculum includes the totality of experiences which are planned for children and young people through their education, wherever they are being educated".

Computing Science
Within Curriculum for Excellence, the technologies curriculum area relates particularly to contexts that provide scope for developing technological skills, knowledge, understanding and attributes through creative, practical and work-related activities. For this reason, the framework provides experiences and outcomes which can be applied in Computing Science, business, food, textiles, craft, design, engineering, graphics and applied technologies. 

The technologies framework offers challenging activities which involve research, problem-solving, exploration of new and unfamiliar concepts, skills and materials, and the rewarding learning which often results from creating products which have real applications. Children and young people will develop their creativity and entrepreneurial skills and be encouraged to become innovative and critical designers of the future. These attributes are essential if, in the future, our children and young people are to play a major part in the global economy and embrace technological developments in the 21st century.

What skills are developed in the technologies?

The technologies provide frequent opportunities for active learning in creative and work-related contexts. Learning in the technologies thus provides opportunities to continually develop, use and extend skills that are essential components for life, work and learning, now and in the future, including planning and organisational skills. Learning in the technologies therefore makes a strong contribution to achieving the aim clearly articulated in Skills for Scotland: a Lifelong Learning Strategy of ‘…ensuring that Curriculum for Excellence provides vocational learning and the employability skills needed for the world of work and is the foundation for skills development throughout life’.

What is the difference between Computing Science and ICT?


ICT brings together different forms of technologies and applies them to communication and learning, whereas computing science, as an area of specialised study, provides deeper theoretical and practical understanding of how hardware and software can be developed and applied in a range of contexts. This area of specialist study has particular relevance in preparing children and young people for the challenges of rapidly changing digital technologies. It will enable learners to prepare for more advanced specialised study and careers within computing science.

Well-designed practical activities in computing science offer children and young people opportunities to develop:

  • curiosity and problem-solving skills, a capacity to work with others and take initiative
  • planning and organisational skills in a range of contexts
  • creativity and innovation

  • skills in using and creating software
  • skills in collaborating, leading and interacting with others

Computing Science: principles and practice


  • critical thinking through exploration and discovery within a range of learning contexts
  • discussion and debate
  • searching and retrieving information to inform thinking within diverse learning contexts
  • making connections between specialist skills developed within learning and skills for work
  • evaluating systems, software and its use in the modern world

  • presentation skills.

Computing Science

CfE broad general education covers the following topics at Level 3 & 4.

  • Computer Systems (Hardware & Software)
  • Database Design
  • Software Development using Scratch & Python Programming Language
  • Web Design using Notepad++ & HTML

National 5

The course has four areas of study:

Software design and development

Candidates develop knowledge, understanding and practical problem-solving skills in software design and development, through a range of practical and investigative tasks using appropriate software development environments. This develops their programming and computational-thinking skills by implementing practical solutions and explaining how these programs work. They are expected to analyse problems, and design, implement, test and evaluate their solutions.

Computer systems

Candidates develop an understanding of how data and instructions are stored in binary form and basic computer architecture. They gain an awareness of the environmental impact of the energy use of computing systems and security precautions that can be taken to protect computer systems.

Database design and development

Candidates develop knowledge, understanding and practical problem-solving skills in database design and development, through a range of practical and investigative tasks. This allows candidates to apply computational-thinking skills to analyse, design, implement, test, and evaluate practical solutions, using a range of development tools such as SQL.

Web design and development

Candidates develop knowledge, understanding and practical problem-solving skills in web design and development, through a range of practical and investigative tasks. This allows candidates to apply computational-thinking skills to analyse, design, implement, test and evaluate practical solutions to web-based problems, using a range of development tools such as HTML, CSS and Javascript. Tasks involve some complex features (in both familiar and new contexts), that require some interpretation by candidates.

 

Assessment
Each study area will be assessed using a series of short tests and practical activities.
If you are sitting National 4 then the course will be assessed by the Added value unit which takes the form of an extended project.
If you are sitting National 5 then the course will be assessed by an exam (110 marks) and an assignment (50 marks).

Homework
Regular homework excercises will be set, based on the theory part of the course.

Supported Study

The department has an open door policy at lunchtimes - see your teacher for this.


 

CfE Higher Computing Science

Entry Requirements

A pass at National 5 or the equivalent.

Scholar
On-line course materials are provided by the Interactive University Scholar project which can be accessed from home as well as school.

The course has four areas of study:

Software design and development

Candidates develop knowledge and understanding of advanced concepts and practical problem-solving skills in software design and development. They do this by using appropriate modular software development environments. Candidates develop modular programming and computational-thinking skills by analysing, designing, implementing, testing, and evaluating practical solutions and explaining how these programs work. They use their knowledge of data types and constructs to create efficient programs to solve advanced problems.

Computer systems

Candidates develop their understanding of how data and instructions are stored in binary form and factors affecting system performance. They gain an awareness of the environmental impact of intelligent systems, as well as the security risks, precautions and laws that can protect computer systems.

Database design and development

Candidates develop knowledge, understanding and advanced practical problem-solving skills in database design and development. They do this through a range of practical tasks, using a minimum of three linked tables and implemented in SQL. Candidates apply computational-thinking skills to analyse, design, implement, test, and evaluate practical solutions, using a range of development tools. Candidates apply interpretation skills to tasks involving some complex features in both familiar and new contexts.

Web design and development

Candidates develop knowledge, understanding and advanced practical problem-solving skills in web design and development. They do this through a range of practical and investigative tasks. Candidates apply computational-thinking skills to analyse, design, implement, test, and evaluate practical solutions to web-based problems, using a range of development tools including HTML, Cascading Style Sheets (CSS) and JavaScript. Candidates apply interpretation skills to tasks involving some complex features in both familiar and new contexts.

Assessment

Regular homework is used to assess progress throughout the course.

Written Examination is 2.5 hours. (110 marks)

Marks are distributed across all four areas of study in the written examination as detailed below:

 software design and development approximately 40%

 computer systems approximately 10%

 database design and development approximately 25%

 web design and development approximately 25%

Coursework Assessment on the three of the units (not Computer Systems) is assessed with a 8 hour practical test (marked out of 50). 

Homework
Homework should take at least 1 hour a week, and may be consolidation exercises, revision, research or exam preparation.

Supported Study

The department has an open door policy at lunchtimes - see your teacher for this.